Dev Diary #4: Designing Avalon’s Economy
Currency flow, the Marketplace, premium items, and how we balanced progression rewards against monetisation pressure. The design decisions that kept the economy fun rather than extractive.
` comment markers. See TODO/tech/TODO_deploy.md ยง2. -->
Skip to main contentEssays & Analysis
Deep dives into the psychology of dark fiction, mythology behind the stories, horror craft analysis, and lore from the world of Avalon. For those who want to understand the shadows as well as inhabit them.
Currency flow, the Marketplace, premium items, and how we balanced progression rewards against monetisation pressure. The design decisions that kept the economy fun rather than extractive.
Why stories about transgressive desire hold us so powerfully. From attachment theory to the lure of the prohibited — the psychological mechanics that make forbidden-love narratives almost impossible to put down.
How to write desire that is genuinely dark without becoming gratuitous. Pacing, interiority, the ethics of perspective, and the craft techniques that separate dark romance from shock value.
The first real Realm — tilemap design, ambient particle systems, Three.js StarField and RuneParticles, and the dialogue triggers that turn a dungeon into a story. How the Sanctum went from wireframe to atmosphere.
Gaslighting, love-bombing, isolation, DARVO, and the silent treatment — the manipulation playbooks that appear again and again in the darkest stories. Why they work in fiction and why they work in life.
Before the browser RPG, before Arthurian legend, before Geoffrey of Monmouth — there was an island at the edge of the known world where the dead went to become more than they were. What the myths actually say about Avalon.
The four character classes of Avalon — Shadowblade, Arcanist, Sentinel, and Veilweaver — each carry a piece of the island's broken soul. A guide to choosing the class that fits your style, and the lore behind each archetype.
Mercury, sulfur, salt — the prima materia. Horror writers have borrowed alchemy's symbolic vocabulary for centuries. A guide to reading the hidden language of transformation in Gothic and supernatural fiction.
The most unsettling horror doesn't come from monsters. It comes from a voice you trusted that has been lying to you from the first paragraph. How the best dark fiction weaponises point of view.
From Heathcliff to Patrick Bateman: the literary villain with narcissistic personality disorder has become one of fiction's most enduring archetypes. What makes them compelling and what makes them dangerous.
No frameworks, no dependencies — just vanilla JavaScript. How we built the Avalon engine's StateMachine, Renderer, and event-driven game loop from nothing, and what we would do differently.
Turn order, damage formulas, four rebalancing passes, and a flee system that actually works. How we designed combat that rewards attention without punishing experimentation.
Mystical Sanctum, Shadows Hollow, The Minds' Eye, and the Garden of Desires — the world-building behind each Realm, how they emerged from the Shattering, and what they represent.
The final boss of Phase 1 is not a monster. She was a scholar who broke her oath for reasons she believed were just — and paid for it by becoming part of the thing she came to fix. Full spoilers within.
New Essays Every Month
Subscribe to receive new blog posts, story drops, and Avalon lore updates directly to your inbox.
Subscribe to the Circle▶ From the Library to the World
The stories and essays on Portal Avalon are the living lore of the browser RPG Avalon. Read the lore — then play the quest.
Enter the Portal →