Your class is permanent — choose carefully. This guide breaks down every attribute, unlockable dialogue path, and survival strategy for each of Avalon's four hero classes. Jump to the class you want:
Stats are at Level 1. Each level-up grants +3 points to distribute freely. HP and MP grow by 5–15 per level depending on class.
Seer
Base Stats (Level 1)
| Attribute | Value | Notes |
|---|---|---|
| HP | 80 | Lowest of all classes — avoid prolonged combat |
| MP | 120 | Highest MP pool — sustain long magical sequences |
| STR | 6 | Very low — physical attacks deal minimal damage |
| INT | 14 | High — unlocks magical attacks and hidden runic puzzles |
| AGI | 10 | Average — reliable flee chance |
| CHA | 10 | Average — basic dialogue options available |
| WILL | 12 | Good — strong mental resistance, faster MP regen |
| PER | 14 | High — finds hidden items, detects traps |
Seer Strengths
- Highest INT + PER in the game — sees secrets no other class can find
- Best lore interactions — unlocks hidden Codex entries and magical item descriptions
- MP sustain — can run magical combat sequences without stopping to rest
- Strong against mentally weak enemies (wisps, phantoms)
Seer Weaknesses
- Lowest HP (80) — two strong hits can be lethal at early levels
- Weak physical attack — STR 6 means very low base damage
- Relies on preparation — must have the right items and spells prepared before combat
Seer Playstyle Tips
- Speak to every NPC before exploring combat areas — your high PER reveals hidden dialogue branches
- Keep 3+ Health Potions at all times — you cannot afford to take more than 2–3 hits
- Level INT first; each INT point increases magical damage by ~1.5×
- Approach Marsh of Echoes only at Level 4+ — Marsh Wraiths deal spirit damage that ignores physical armour
Rogue
Base Stats (Level 1)
| Attribute | Value | Notes |
|---|---|---|
| HP | 100 | Highest HP — best early survival |
| MP | 70 | Low — limited magical options |
| STR | 12 | Good — solid physical damage |
| INT | 8 | Low — most magical items are inaccessible |
| AGI | 16 | Highest AGI — best flee rate, acts first in combat |
| CHA | 12 | Above average — extra merchant discounts |
| WILL | 8 | Low — vulnerable to mental/spirit attacks |
| PER | 14 | High — finds traps and hidden stashes |
Rogue Strengths
- 100 HP + AGI 16 — by far the safest class for new players
- Highest Agility — flee success rate is ~80% even at Level 1
- Best merchant prices — CHA 12 unlocks cheaper prices and rare item stock
- Acts first in most combats — often deals the killing blow before the enemy attacks
Rogue Weaknesses
- Low INT (8) — cannot use magical equipment, misses many Seer/Mentalist dialogue options
- Low WILL (8) — mentally weak enemies like Memoria Wraiths deal extra damage
- Shallow narrative experience — misses the majority of lore hidden behind INT/WILL checks
Rogue Playstyle Tips
- Attack first, ask questions later — your AGI gives you initiative; strike before the enemy can
- Sell everything you don't need — CHA 12 means better prices. Gold is your best tool
- Level AGI to 20 for near-certain flee on any enemy — never get trapped again
- Equip a Poison Blade (loot drop from Phantom Soldiers) — deals damage-over-time to offset low INT
Mentalist
Base Stats (Level 1)
| Attribute | Value | Notes |
|---|---|---|
| HP | 90 | Average — manageable with good preparation |
| MP | 110 | Very high — second only to Seer |
| STR | 6 | Very low — avoid pure physical combat |
| INT | 16 | Highest INT — unlocks everything the Seer sees, plus more |
| AGI | 10 | Average — normal flee rate |
| CHA | 8 | Below average — fewer merchant dialogue paths |
| WILL | 14 | High — strongest mental shield in the game |
| PER | 16 | Highest PER — detects everything |
Mentalist Strengths
- INT 16 + PER 16 — the most insight-rich class; unlocks every hidden dialogue, every lore fragment
- WILL 14 — near-immune to mental attacks; Memoria Wraiths deal minimal damage
- Can end some encounters through dialogue alone — persuade enemies to surrender
- Best long-game class — most powerful by mid-game with proper stat investment
Mentalist Weaknesses
- STR 6 — identical to Seer; physical damage is negligible without INT-scaling abilities
- CHA 8 — worse merchant prices than Rogue; fewer social manipulation options
- Hardest to play early — requires knowing which enemies you can talk down before fighting
- MP-dependent — running out of MP mid-dungeon leaves you nearly defenceless
Mentalist Playstyle Tips
- Memorise enemy weaknesses — some enemies can be pacified with a PER 16+ insight, skipping combat entirely
- Always carry Spirit Tonics — your power is MP; losing it is losing your identity
- Level INT first, then WILL — each INT point increases mental damage by ~2× more than for the Seer
- The Forgotten Fortress is designed for the Mentalist — two encounters can be bypassed through lore dialogue
Tempter Phase 3 · 18+
The Tempter class is locked until Avalon Phase 3, which introduces adult-only content zones, seduction mechanics, and corruption/purity alignment tracks. Selecting this class unlocks:
- CHA 18 — the highest Charisma in the game; manipulates NPCs, merchants, and enemies alike
- Desire-based ability tree — convert enemies to allies through seduction and bargaining
- Adult content zones in the Forbidden Garden and Velvet Chamber
- Dual alignment track: Corruption ↔ Purity — changes ending options
Base Stats Preview (Level 1)
| Attribute | Value | Notes |
|---|---|---|
| HP | 85 | Below average — must avoid attrition fights |
| MP | 95 | Above average — Desire abilities use MP |
| STR | 8 | Slightly better than Seer/Mentalist |
| INT | 12 | Good — accesses most magical content |
| AGI | 12 | Above average — nimble in danger |
| CHA | 18 | Highest CHA — special merchant prices and NPC loyalty |
| WILL | 8 | Low — vulnerable to fear and mental attacks |
| PER | 12 | Good — detects most hidden content |
Full Stat Comparison (Level 1)
| Stat | Seer 🔮 | Rogue 🗡 | Mentalist 🧠 | Tempter 🌹 |
|---|---|---|---|---|
| HP | 80 | 100 | 90 | 85 |
| MP | 120 | 70 | 110 | 95 |
| STR | 6 | 12 | 6 | 8 |
| INT | 14 | 8 | 16 | 12 |
| AGI | 10 | 16 | 10 | 12 |
| CHA | 10 | 12 | 8 | 18 |
| WILL | 12 | 8 | 14 | 8 |
| PER | 14 | 14 | 16 | 12 |
Highlighted cells indicate the highest value for that stat across all classes.
Which class should I pick?
I want …
- Easy start & survival → Rogue
- Deep lore & hidden secrets → Seer
- Best dialogue & strategy → Mentalist
- Charisma & adult content → Tempter (Phase 3)
Recommended first run
Start with Rogue. The high HP and AGI will let you survive your first few encounters while you learn the mechanics. Once you have completed the game once, replay as Mentalist for the full narrative depth.