v0.1.0 — The First Summoning
April 21, 2026 · Initial Release · The island of Avalon opens its gates for the first time.
Release Overview
v0.1.0 is the initial public launch of Avalon — the browser RPG embedded in Portal Avalon. It ships the complete game engine, four fully playable hero classes, Realm I (Mystical Sanctum) with all its NPCs, enemies, quests, and the boss encounter with the Veil Warden, plus all ten core game systems.
This is a foundation release: the full story and all three Realms are designed and documented; Realm II and III will roll out in subsequent patches as their content passes quality review.
🆕 New Content
► Game Engine
- Full StateMachine-based game loop (12 states)
- HTML5 Canvas 2D renderer with layer system
- InputManager (keyboard + mouse/touch)
- AudioManager with Web Audio API integration
- SaveManager — localStorage with 3-slot saves
- CustomEvent system for all game actions
- Modular ES module architecture
► Hero Classes (4)
- Warrior — high HP/DEF, Shield Slam, Fortress stance
- Rogue — high AGI, Shadow Step, Eavesdrop, Poison Craft, 10% merchant discount
- Seer — magic specialist, Illuminate, Holy Light, +20% XP on Vara quests
- Mentalist — INT-based, Mind Read, Persuade, Deep Scan (from The Analyst), Architect negotiate option at Lv 10+
► Realm I — Mystical Sanctum
- Portal Clearing, Misty Village, Whispering Marsh
- Ruined Fortress (3 floors, boss chamber)
- 4 enemy types: Shadow Beast, Marsh Wraith, Phantom Soldier, Cursed Knight
- Boss: The Veil Warden (Lv 10, Phase Shift mechanic)
- NPCs: Vara the Seer, Old Maren, Merchant Thorn, Sir Aldric
► Quests (4 at launch)
- MQ1 — Arrival & the First Vision
- MQ2 — The First Stone (Mystical Sanctum)
- SQ-I-1 — The Herbalist's Request (Old Maren)
- SQ-I-2 — The Lost Relic (Sir Aldric)
⚙ Core Game Systems (10)
| System | Description |
|---|---|
| CombatSystem | Turn-based, initiative order, status effects (Bleed, Poison, Stun, Fear, Confused, Disoriented), critical hits, class-specific ability dispatch |
| DialogueSystem | Node-based branching dialogue, variable injection, condition gates (class, Reputation, Codex), CustomEvent hooks |
| QuestSystem | Multi-step quests with objectives, progress tracking, reward dispatch, and dependency resolution |
| InventorySystem | Weight-limited inventory (30 slots), equip/unequip, stat recalculation, item stacking |
| CraftingSystem | Recipe-based crafting, ingredient checks, output item creation, XP grant |
| CodexSystem | Persistent lore entry registry, Knowledge Crystal rewards, 100%-completion hidden quest trigger |
| ReputationSystem | Per-faction reputation scores (Hostile/Neutral/Friendly/Allied), threshold gates on dialogue and quest access |
| MarketplaceSystem | NPC shop UI, buy/sell transactions, Avalon Coin management, class discounts |
| PremiumShopSystem | Portal Gem management, cosmetic purchase flow (Stripe integration), ownership persistence in localStorage |
| DailyDealsSystem | 3 rotating daily deals seeded by YYYYMMDD date, midnight UTC reset, countdown timer display |
🎮 Game States (12)
- LoadingState — asset preload
- MainMenuState — title screen
- CharacterCreateState — class/name selection
- ExplorationState — world traversal
- CombatState — turn-based battle
- DialogueState — NPC conversation
- InventoryState — item management
- QuestLogState — active/completed quests
- CraftingState — recipe UI
- ShopState — merchant UI
- GameOverState — death/continue
- (System overlay) HUD — persistent in ExplorationState
📄 Known Issues at Launch
- Audio may not autoplay on first visit in some browsers (Web Audio context requires user gesture to unlock — clicking anywhere dismisses)
- Save slot 3 label does not display character name on first save — reload the page to correct
- Shadow Broker discount from the Favour quest is not persisted across browser sessions in v0.1.0 — re-triggers on next login (fixed in next patch)
- Veil Warden Phase Shift animation on mobile Safari may stutter on first trigger — subsequent triggers are smooth
🕔 Coming in Future Patches
- v0.2.0 — Realm II: Court of Shadows (Lady Morvaine, Court Executioner, Accord Seal questline)
- v0.3.0 — Realm III: Labyrinth of Minds (The Architect boss, Memoria Stone III & IV)
- Main quest ending: Prophecy of Forgetting resolution
- Realm IV: The Forbidden Garden (Phase 3/4, Tempter class) — adult-gated content
- Multiplayer co-op (Realm exploration, not combat)
- Mobile-optimised touch controls
- Audio soundtrack integration
Start Your Journey
New to Avalon? The Beginner's Guide covers everything you need to know about your first steps in Realm I.