v0.1.0 — The First Summoning

April 21, 2026 · Initial Release · The island of Avalon opens its gates for the first time.

Release Overview

v0.1.0 is the initial public launch of Avalon — the browser RPG embedded in Portal Avalon. It ships the complete game engine, four fully playable hero classes, Realm I (Mystical Sanctum) with all its NPCs, enemies, quests, and the boss encounter with the Veil Warden, plus all ten core game systems.

This is a foundation release: the full story and all three Realms are designed and documented; Realm II and III will roll out in subsequent patches as their content passes quality review.

🆕 New Content

► Game Engine

  • Full StateMachine-based game loop (12 states)
  • HTML5 Canvas 2D renderer with layer system
  • InputManager (keyboard + mouse/touch)
  • AudioManager with Web Audio API integration
  • SaveManager — localStorage with 3-slot saves
  • CustomEvent system for all game actions
  • Modular ES module architecture

► Hero Classes (4)

  • Warrior — high HP/DEF, Shield Slam, Fortress stance
  • Rogue — high AGI, Shadow Step, Eavesdrop, Poison Craft, 10% merchant discount
  • Seer — magic specialist, Illuminate, Holy Light, +20% XP on Vara quests
  • Mentalist — INT-based, Mind Read, Persuade, Deep Scan (from The Analyst), Architect negotiate option at Lv 10+

► Realm I — Mystical Sanctum

  • Portal Clearing, Misty Village, Whispering Marsh
  • Ruined Fortress (3 floors, boss chamber)
  • 4 enemy types: Shadow Beast, Marsh Wraith, Phantom Soldier, Cursed Knight
  • Boss: The Veil Warden (Lv 10, Phase Shift mechanic)
  • NPCs: Vara the Seer, Old Maren, Merchant Thorn, Sir Aldric

► Quests (4 at launch)

  • MQ1 — Arrival & the First Vision
  • MQ2 — The First Stone (Mystical Sanctum)
  • SQ-I-1 — The Herbalist's Request (Old Maren)
  • SQ-I-2 — The Lost Relic (Sir Aldric)

⚙ Core Game Systems (10)

SystemDescription
CombatSystemTurn-based, initiative order, status effects (Bleed, Poison, Stun, Fear, Confused, Disoriented), critical hits, class-specific ability dispatch
DialogueSystemNode-based branching dialogue, variable injection, condition gates (class, Reputation, Codex), CustomEvent hooks
QuestSystemMulti-step quests with objectives, progress tracking, reward dispatch, and dependency resolution
InventorySystemWeight-limited inventory (30 slots), equip/unequip, stat recalculation, item stacking
CraftingSystemRecipe-based crafting, ingredient checks, output item creation, XP grant
CodexSystemPersistent lore entry registry, Knowledge Crystal rewards, 100%-completion hidden quest trigger
ReputationSystemPer-faction reputation scores (Hostile/Neutral/Friendly/Allied), threshold gates on dialogue and quest access
MarketplaceSystemNPC shop UI, buy/sell transactions, Avalon Coin management, class discounts
PremiumShopSystemPortal Gem management, cosmetic purchase flow (Stripe integration), ownership persistence in localStorage
DailyDealsSystem3 rotating daily deals seeded by YYYYMMDD date, midnight UTC reset, countdown timer display

🎮 Game States (12)

  • LoadingState — asset preload
  • MainMenuState — title screen
  • CharacterCreateState — class/name selection
  • ExplorationState — world traversal
  • CombatState — turn-based battle
  • DialogueState — NPC conversation
  • InventoryState — item management
  • QuestLogState — active/completed quests
  • CraftingState — recipe UI
  • ShopState — merchant UI
  • GameOverState — death/continue
  • (System overlay) HUD — persistent in ExplorationState

📄 Known Issues at Launch

  • Audio may not autoplay on first visit in some browsers (Web Audio context requires user gesture to unlock — clicking anywhere dismisses)
  • Save slot 3 label does not display character name on first save — reload the page to correct
  • Shadow Broker discount from the Favour quest is not persisted across browser sessions in v0.1.0 — re-triggers on next login (fixed in next patch)
  • Veil Warden Phase Shift animation on mobile Safari may stutter on first trigger — subsequent triggers are smooth

🕔 Coming in Future Patches

  • v0.2.0 — Realm II: Court of Shadows (Lady Morvaine, Court Executioner, Accord Seal questline)
  • v0.3.0 — Realm III: Labyrinth of Minds (The Architect boss, Memoria Stone III & IV)
  • Main quest ending: Prophecy of Forgetting resolution
  • Realm IV: The Forbidden Garden (Phase 3/4, Tempter class) — adult-gated content
  • Multiplayer co-op (Realm exploration, not combat)
  • Mobile-optimised touch controls
  • Audio soundtrack integration

Start Your Journey

New to Avalon? The Beginner's Guide covers everything you need to know about your first steps in Realm I.

▶ Play Now Beginner's Guide → All Patch Notes